// entityType.addDrop(uniqueId as string, stack as IItemStack)
// entityType.addDrops(uniqueId as string, stacks as IItemStack[])
// 额外添加掉落物
<entitytype:minecraft:sheep>.addDrop("add_apple", <item:minecraft:apple>);
// entityType.addPlayerOnlyDrop(uniqueId as string, stacks as IItemStack[])
// entityType.addPlayerOnlyDrops(uniqueId as string, stacks as IItemStack[])
// 只有玩家杀死后才额外添加掉落物
<entitytype:minecraft:sheep>.addPlayerOnlyDrops("add_items", [<item:minecraft:book>, <item:minecraft:stone>]);
// entityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, modifier as ILootModifier)
// entityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, modifier as ILootModifier)
// entityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier)
// entityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, modifier as ILootModifier)
// entityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, modifier as ILootModifier)
// entityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier)
// 只有(玩家)使用特定武器杀死后才会使用这个战利品表修饰器,第一个方法不匹配耐久、数量、NBT,你可以使用后面两个来设定匹配
<entitytype:minecraft:sheep>.addWeaponOnlyLootModifier("fu", <item:minecraft:diamond_axe>, true, (loots, currentContext) => [<item:minecraft:diamond>]);